8,954 research outputs found
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments
Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene. The inevitable trade-off between realism and performance means that new techniques that aim to improve the visual fidelity of a scene must do so without compromising the real-time rendering performance. We describe and discuss a simple method for realistically casting shadows from an opaque solid object through a GPU (graphics processing unit) based particle system representing natural phenomena, such as smoke
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Implementation issues in product line scoping
Often product line engineering is treated similar to the waterfall model in traditional software engineering, i.e., the different phases (scoping, analysis, architecting, implementation) are treated as if they could be clearly separated and would follow each other in an ordered fashion. However, in practice strong interactions between the individual phases become apparent. In particular, how implementation is done has a strong impact on economic aspects of the project and thus how to adequately plan it. Hence, assessing these relationships adequately in the beginning has a strong impact on performing a product line project right. In this paper we present a framework that helps in exactly this task. It captures on an abstract level the relationships between scoping information and implementation aspects and thus allows to provide rough guidance on implementation aspects of the project. We will also discuss the application of our framework to a specific industrial project
Center Domains and their Phenomenological Consequences
We argue that the domain structure of deconfined QCD matter, which can be
inferred from the properties of the Polyakov loop, can simultaneously explain
the two most prominent experimentally verified features of the quark-gluon
plasma, namely its large opacity as well as its near ideal fluid properties
Correlated Emission of Hadrons from Recombination of Correlated Partons
We discuss different sources of hadron correlations in relativistic heavy ion
collisions. We show that correlations among partons in a quasi-thermal medium
can lead to the correlated emission of hadrons by quark recombination and argue
that this mechanism offers a plausible explanation for the dihadron
correlations in the few GeV/c momentum range observed in Au+Au collisions at
RHIC.Comment: 4 pages, 2 figures; v2: typo on p.4 correcte
Solid rocket booster internal flow analysis by highly accurate adaptive computational methods
The primary objective of this project was to develop an adaptive finite element flow solver for simulating internal flows in the solid rocket booster. Described here is a unique flow simulator code for analyzing highly complex flow phenomena in the solid rocket booster. New methodologies and features incorporated into this analysis tool are described
Possible Resolutions of the D-Paradox
We propose possible ways of explaining the net charge event-by-event
fluctuations in Au+Au collisions at the Relativistic Heavy Ion Collider within
a quark recombination model. We discuss various methods of estimating the
number of quarks at recombination and their implications for the predicted net
charge fluctuations. We also discuss the possibility of diquark and
quark-antiquark clustering above the deconfinement temperature.Comment: 5 pages, 2 figure
Opaque Service Virtualisation: A Practical Tool for Emulating Endpoint Systems
Large enterprise software systems make many complex interactions with other
services in their environment. Developing and testing for production-like
conditions is therefore a very challenging task. Current approaches include
emulation of dependent services using either explicit modelling or
record-and-replay approaches. Models require deep knowledge of the target
services while record-and-replay is limited in accuracy. Both face
developmental and scaling issues. We present a new technique that improves the
accuracy of record-and-replay approaches, without requiring prior knowledge of
the service protocols. The approach uses Multiple Sequence Alignment to derive
message prototypes from recorded system interactions and a scheme to match
incoming request messages against prototypes to generate response messages. We
use a modified Needleman-Wunsch algorithm for distance calculation during
message matching. Our approach has shown greater than 99% accuracy for four
evaluated enterprise system messaging protocols. The approach has been
successfully integrated into the CA Service Virtualization commercial product
to complement its existing techniques.Comment: In Proceedings of the 38th International Conference on Software
Engineering Companion (pp. 202-211). arXiv admin note: text overlap with
arXiv:1510.0142
Current-Driven Magnetic Excitations in Permalloy-Based Multilayer Nanopillars
We study current-driven magnetization switching in nanofabricated
Ni84Fe16/Cu/Ni84Fe16 trilayers at 295 K and 4.2 K. The shape of the hysteretic
switching diagram at low magnetic field changes from 295 K to 4.2 K. The
reversible behavior at higher field involves two phenomena, a threshold current
for magnetic excitations closely correlated with the switching current, and a
peak in differential resistance characterized by telegraph noise, with average
period that decreases exponentially with current and shifts with temperature.
We interpret both static and dynamic results at 295 K and 4.2 K in terms of
thermal activation over a potential barrier, with a current dependent effective
magnetic temperature.Comment: 4 pages, 4 Figure
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